Object Oriented Programming (2.0 support + 3 Webminar sessions)

    SPECIALTY

    Programming languages

    MODALITY

    online support 2.0 + 3 Webminar sessions of 1 hour

    CONTACT

    support@nanforiberica.com

    Course contents

    Module 1: Fundamentals of Object Oriented Programming (OO)
    1.1. Structured programming.
    1.2. History of some languages.
    1.3. Imperative programming vs declarative programming.
    1.4. Main programming paradigms.
    1.5. What is OO programming?
    1.5.1. Classes.
    1.5.2. Inheritance.
    1.5.3. The messages.
    1.5.4. Internal structure of an object.
    1.6. Cancellation and replacement.
    1.7. Overload.
    1.8. Dynamic ligature.
    1.9. Object-oriented reuse.
    1.10. Polymorphism.
    1.11. Benefits of OO technology

    Module 2: Modularity.
    2.1. Requirements relating to module structures
    2.2. Traditional modular structures
    23. Functional decomposition
    2.4. Object-based decomposition.
    2.5. Module design.
    2.6. Data types (TAD).
    2.7. Abstraction in programming languages.
    2.8. Abstract data types
    2.9. The TADs in the OO paradigm.

    Module 3: Relationships
    3.1. The relationships between classes.
    3.2. Generalization/specialization relationship.
    3.3. Aggregation relationship.
    3.4. Association relationship.
    3.5. Inheritance: class hierarchy.
    3.6. Multiple inheritance.

    Module 4: Classes and objects in an OO programming language (LPOO)
    4.1. Classification of object-oriented languages
    4.2. Pure vs. hybrid languages
    4.3. Classes and objects.
    4.4. Objects.
    4.5. Classes.
    4.6. Creation of classes.
    4.7. Class and object diagrams.
    4.8. Object creation and initialization techniques.
    4.9. Initialization and cleanup of objects.
    4.10. Guidelines for class construction.
    4.11. Pointers.
    4.12. Assertions

    Module 5: Abstract classes and inheritance in an LPOO
    5.1. Abstraction of generalization and specialization of classes.
    5.2. abstract classes.
    5.3. Inheritance and derived classes.
    5.4. Repeated inheritance and virtual base classes.
    5.5. Pure virtual functions.
    5.6. Hiding information

    Module 6: Polymorphism in an LPOO
    6.1. Dynamic ligation vs. static ligation.
    6.2. Virtual functions.
    6.3. Redefinition
    6.4. Polymorphism.
    6.5. Use of polymorphism.
    6.6. Advantages of Polymorphism. Genericity.
    6.7. Templates
    6.7.1. Template Fundamentals
    6.7.2. Function templates.
    6.7.3. Class templates.
    6.7.4. A template for managing data stacks.

    Module 7: Templates vs. Polymorphism

    Final evaluation

    Quality Questionnaire


    Previous requirements

    The student who wants to take the course does not need to have basic programming knowledge

    Requirements

    Hardware: Multimedia PC

    Pentium IV or higher, 1 Gb of memory, sound card, speakers/headphones

    Software:

    Windows XP, Windows Vista or Windows 7

    Browsers: Explorer 6,7 and 8 or Firefox 2 and 3

    Java 1.5 or higher

    Adobe Flash Player 7.0 or higher

    Javascript enabled

    Adobe Reader 8.0 or higher

    €650.00
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